Lords of the Fallen – A solid effort

In a bleak and dark (but surprisingly colorful) world, a world that has turned victim of a fallen god’s revenge You the notorious convict are it’s last chance. The question is not whether you’ll succeed or not but is this game more than just a fallen Dark Souls clone.

For better or for worse, this game has it’s own visual design. Good news is that it’s full of details, nice effects and nice color palette, though lightning is overused for the most part. The bad news is that it’s even overblown on details at first which does not leave any space or chance for growth to begin with, which later on results in pretty generic and uninspired bigger picture. However, to be honest, I’m glad that they didn’t forced themselves to live up to Dark Souls “edgyness” when it’s not their thing, just to look controversial.

They have however forced it in terms of difficulty and in the end – it backfired. Fair enough, there are fairly challenging opponents and battles, plus some opportunities to earn some bonuses. However there are quite a few difficulty spikes that will make you scratch your head or wanting to throw the controller (with obligatory comment like: “This makes no sense!”).

Loot is found in usual places but the nature of it somehow comes closer to Diablo than to Dark Souls which is not necessarily bad, but definitely solidifies linear nature of the gameplay. There are also secrets to discover here and there, but not too many. Unlike numerious descriptions in Souls games, Lords has more traditional audio logs scattered across levels, and they’re a welcome addition to otherwise weak storytelling. Another welcoming addition is the timer that is set on the spirit containing XP after death, which result in prioritizing to get it back sooner rather than later.

A minor departure is made in crafting also, and it is a welcoming one, since there are less opportunities to collect more souls and shards, errrm, I mean XP and runes which is more forgiving and flexible system for powering and infusing weapons and armor. You can do it with any amount, but ofcourse, the more XP you put into it the stronger it will be.

IN THE END

While it is a solid standalone effort, and it’s own identity serves it well, Lords of the Fallen is nevertheless a game that will stay in the shadow of much more competent and successful titles. It is a game that just scores a full 7/10 and the one you’ll play once, then give it away after dusting it of a shelf at some point.

GOOD
– Very good details
– Good soundtrack
– Soul recovery timer

BAD
– Bland story
– Inconsistent difficulty
– Weird lightning

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