Back to the old-school: Quake III Arena

Unskippable cinematic galore, “immersive experiences”, painly uninteresting Quick Time Events, action sequences (called “gameplay”) where half of the work isn’t even made by the actual player. If those new trends in gaming actually succeeded in something that is making me┬áto go back in time when the games were actually the games. For this opportunity, I jumped back into crazy, colorful and frantic Quake III Arena. Continue reading